﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace FallenValkyrie
{
    class Character
    {
        public Color[] AtkTextureData;

        public bool DmgAnimation;
        public string AtkDirection, SightDirection;
        protected float timeDelay;

        public Vector2 mSpeed,  mStartingPosition;
        public Vector2 mDirection;

        /*
        public SpriteEffects spriteEffects;

        protected void SightChecking()
        {
            if (spriteEffects == SpriteEffects.None)
                SightDirection = "left";
            else
                SightDirection = "right";
        }
         */
    }
}
